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Kobayashi's Redemption

Kobayashi's Redemption

← Return to Kobayashi's Redemption

Devlog

  • Dev Log 4/21/2020
    April 21, 2021 by CamerynDood#2d, #2D, #Platformer, #Samurai
    Level Design The levels in Kobayashi's Redemption play into the games mechanic well. Each level has enemies and platforms for the player to navigate through, and there are hidden rewards for players t... Continue reading
  • Dev Log 4/13/2020
    April 15, 2021 by CamerynDood#2d, #2D, #PLATFORMER, #Platformer, #Samurai, #Ninja
    Software Engineering Approach and New Screenshots One of the cool things with my approach to software engineering was creating an abstract superclass called character that the player and enemy script... Continue reading
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